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Three Pokemon Games That Didn't Get the Adoration They Warranted

Following a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise is about as ubiquitous gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy surrounding card prices ensures near-daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.

Yet despite that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were buried under the excitement of the core series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

Written by

Michael Osborne

A tech journalist and software developer with a passion for AI ethics and sustainable innovation.

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